For teachers, academics and librarians who want students and young people to read more, Betwyll offers a place where they can comment, share and learn together.
Betwyll is a webapp delivering social reading games, mainly to schools and universities. Teachers build private projects, set specific goals and analyse data and KPIs concerning their students, how they read and the results they achieve. Betwyll is used also by bookclubs, libraries and HR departments to foster community building and engagement through reading.
Today students spend from 6 to 9 hours per day on the Internet and if you ask them what they think, they generally say that reading is boring as well as outdated.
At Betwyll, we combine reading with social networking, thanks to an innovative reading method and a webapp offering to students.
What makes your product different from other reading tools?
You will never find 400 readers writing more than 2,500 comments about the same book on 20 days on a Kindle or on Goodreads.
What makes your product scalable?
We made successful market tests in 10 different countries and we’re now ready to launch a SAAS version of the platform which makes the teacher a project builder.
How did you measure your impact?
We’re co-creating with the Finnish schools in Espoo and we’re assessing our pedagogy with Education Alliance Finland, as well as planning new researches.
A degree in Humanities and 15 years as a cultural manager, he deals with sales and fund raising.
VP & CMO
A master in Marketing and 20 years in banking, he deals with sales and marketing strategy.
IT entrepreneur and academic, he deals with research and institutional relationships.
Entrepreneur and tech savvy, he is in charge of the development of Betwyll.